Design a robot on your own device, join your teacher's game with a code, and watch your bot fight in the tournament on the board.
Sixteen short lessons you can do on your own: Sense-Think-Act, sensors like ultrasonic and lidar, programming a robot with if-then rules, motors like servos and steppers, robot arm links and joints (all with simulators), trade-offs, thrust, landing, and thinking like an engineer.
Start learningEngineer a flying car. Pick the materials, air tanks and thrusters, then try to jump a semi truck, land a backflip, and more. After every flight you'll see why it worked or didn't.
Open the LabTune your robot car's gear ratio and tires, then race the clock on a track with a hairpin and a very steep hill. Beat your ghost, and in a class game, your classmates' laps.
Start racingPut this on the projector. You get a join code, students' robots appear as they join, and you run the bracket.
Class accounts, saved progress, fights on every screen and all-new robot art. Schools can sign up for information.